6/2/2023 0 Comments Vlado vrayNote: Lights cannot be isolated, they will always light the objects no matter if they are isolated in the viewport or not.įor more information, see the Render Mask example below. It works with both V-Ray and V-Ray GPU in Production and IPR modes. It is activated from the Show > Isolate select > View selected (or Ctrl+1) in the viewport menu. Isolate Select – Uses Maya's Isolate Select option to only update items included in that viewport selection feature to update when (re)rendering. Object IDs – Only objects with specified Object IDs will be rendered, you can list more than one by using commas to separate them. Object Set – A custom set of objects to render can be defined. Pixels with any other values are rendered. Black values in the map define pixels which are not rendered. Texture – A texture map is used for the render mask. This feature works best with the V-Ray frame buffer and the Bucket image sampler. The render mask allows you to define which pixels of the image are calculated. Render mask – Enables the render mask feature. See the Bucket Sampler section for additional parameters. See the Progressive Sampler for additional parameters.īucket – Takes a variable number of samples per pixel depending on the difference in the intensity of the pixels. Progressive – Progressively samples the entire image. Specific parameters for the selected type appear at the bottom of this rollout. Sampler type – Specifies the image sampler type. Please visit the V-Ray GPU Setup page for its options. Only the options for the V-Ray engine are on this page. The sampling options for the V-Ray render engine and the V-Ray GPU render engine are different.
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